Monster Knight
This game is an action-adventure game, with a procedurally generated event graph like slay the spire leading to both procedural combat encounters, and dialogue encounters. Start as a weak goblin, gaining perks/mutations as you progress.
(Currently no end to the game)
Controls
Move - WASD or Arrow Keys
Attack - Left click
Ability - Right Click
Switch Abilities - R/F
Asset Credits
Sprites
- https://opengameart.org/content/rotating-arrow-projectile
- https://opengameart.org/content/animated-flask-and-bottle
- https://opengameart.org/content/pixel-weapons-1
- http://www.akashics.moe/
- https://game-icons.net/1x1/lorc/fizzing-flask.html
- https://game-icons.net/1x1/lorc/voodoo-doll.html
- https://opengameart.org/content/arcane-magic-effect
- https://opengameart.org/content/magic-staffs-set-1
- https://opengameart.org/content/angel-weapons-set
- https://ansimuz.itch.io/gothicvania-cemetery
- https://ansimuz.itch.io/parallax-forest
Particles
Sound
- https://assetstore.unity.com/packages/audio/sound-fx/universal-sound-fx-17256
- http://www.evil-mind.com/en/audio/medieval-fantasy-bundle/
- http://www.evil-mind.com/en/audio/magic-spells/
Plugins
- https://assetstore.unity.com/packages/tools/integration/async-await-support-101056
- https://assetstore.unity.com/packages/tools/audio/jacky-s-simple-audio-manager-176802
- https://arongranberg.com/astar/
- https://github.com/silverua/slay-the-spire-map-in-unity
Fonts
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Authors | William Ritson, DeLuca, mitchkmiller, meigabyte |
Genre | Adventure |
Made with | Unity |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
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